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Remarkable Insights | Designing For Inclusion In eSports
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How might we use Remarkable Insights to create an inclusive now? Gaming accessibility has come a long way in recent years with the rise by major developers to incorporate accessibility. A major moment came in 2018, with the release of Microsoft's Xbox Adaptive Controller that opened a new world of gaming possibilities. Unlike most traditional sports, a physical disability doesn’t leave a professional gamer all but exempt from competing at the highest levels. This equalizer saw a quadriplegic Fortnite streamer recently sign an esports deal with Luminosity Gaming. The first paralysed gamer to sign with a major gaming company. In Australia, 68 per cent of Australians play videogames in an industry estimated at over AU$2.43 billion, eSports is poised to take over the entertainment world. With more and more people with disabilities getting into eSport, what is the next change in making eSports communities more inclusive. Join us for this live session with a remarkable panel to share their insights on how might we enable greater inclusion and access to eSports for people with disability. Panelists Steve Spohn, Chief Operations Officer and Community Outreach Director, AbleGamers (Pittsburgh, Pennsylvania, USA) Ellen Jurik, Narrative and Game Director, Blowfish Studios (Sydney) Humphrey Hanley, Creative Director, No Hands No Excuses (Wellington, New Zealand) Moderator Pete Horsley, Founder, Remarkable Technology Accelerator (Sydney) Brought to you in partnership with goto.game
YouTube url:
https://youtu.be/4KxKyerzi1M
Created:
9. 9. 2020 07:38:56