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The Minecraft title screen.
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For seven years, this was the panorama image that appeared.
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This was later changed in newer versions of the game, but for most of Minecraft's lifespan, this was the image you would see every time you'd play Minecraft.
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But have you ever wondered what that image really is?
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Is it a real Minecraft world that you can generate?
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Well, let's not get too ahead of ourselves; today we have a lot to cover
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CC by PyroBlank
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Let's start with the history of the Minecraft title screen.
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In the early days, it wasn't anything too special.
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The background was just plain ol' dirt, but when Minecraft beta 1.8 was released,
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The title screen was completely overhauled with a brand new moving panorama background,
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AND it stuck.
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In fact I'd say it stuck around for so long that almost every seasoned Minecraft player is certainly familiar with this particular title screen.
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And that's when a programmer by the name of Tomlacko go the idea
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After watching my video about the pack.png project, he got inspired to find the actual seed of the title screen image.
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At first glance, it almost seemed impossible! This image is so blurry that there couldn't be any way to get any useful information out of it.
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However, by looking into the game's files, you'll find this: 6 images that make up the title screen panorama.
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Here we can see a lot more detail, as the game itself creates a blur overlay when shown on the title screen.
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With those image files, Tom started to do some research to see if the idea was viable.
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Now at first glance at the images, the terrain doesn't look like what you'd see in modern versions of Minecraft.
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If the seed was to be reverse engineered, it's crucial that it's known exactly which version of the game this image was taken in.
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At first, this was a bit worrying, because between versions beta 1.7 and beta 1.8, Notch was working on massive changes to the world generation system.
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If this picture was taken some time in between those versions, the chances of finding this image would be next to impossible,
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as the development versions of this world generator are pretty much non-existent.
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But luckily, this wasn't the case at all.
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It was as simple as taking a look at the image's meta-data,which showed exactly when the image was saved;
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June 27th, 2011.
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Now this date is really important to know as this is months before the 1.8 pre-release was distributed, and beta 1.7 was even released.
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This pretty much confirms that the world generation system either had to be beta 1.6 or beta 1.7,
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as it was pretty much identical in both versions.
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Now that Tom knew that the project was viable, it was time to recruit the others and to start looking for clues.
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A recreation of the image was also started to be constructed.
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One technique that was used to confirm block placements was a simple program that overlayed the recreation with the original image.
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This was extremely helpful with the process of brute forcing terrain near the end of the project.
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as that was taking place, a big push was starting to be made to try to find the exact coordinates of where the image was taken.
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Two things were used.
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First, similarly to the pack.png project, the clouds were used to find the z- direction,
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but what separates this the most from the pack.png project is the fact that the image contains tall grass.
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That's right, the tall grass in this image was crucial for findng the exact coordinates to where this image was taken.
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Lemme show you why.