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A* Pathfinding (E02: node grid)
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Welcome to the second part in a series on pathfinding in Unity. In this episode we look at how to create the grid of nodes required to begin using the A* search algorithm - (explained in detail in part one: https://youtu.be/-L-WgKMFuhE?list=PLFt_AvWsXl0cq5Umv3pMC9SPnKjfp9eGW) Source code: https://github.com/SebLague/Pathfinding If you'd like to support these videos, you can do so with a recurring pledge on Patreon, or a one-time donation through PayPal. https://www.patreon.com/SebastianLague https://www.paypal.me/SebastianLague
YouTube url:
https://www.youtube.com/watch?v=nhiFx28e7JY
Created:
16. 12. 2021 21:29:05