00:00.0
00:01.4
Do you know how many strange things
00:01.5
00:04.2
can happen on a Nemesis ship?
00:04.3
00:05.6
And do you know how many different strange things,
00:05.6
00:08.6
can happen in Nemesis Lockdown?
00:08.7
00:12.4
Where very important is if we currently have the power
00:12.4
00:15.9
and the lights are turned on or maybe there is darkness around us.
00:15.9
00:18.0
In a moment, my guest will be
00:18.0
00:20.8
the creator of both of those games Adam Kwapiński.
00:20.8
00:24.3
He will try to answer to numerous questions you have,
00:24.3
00:28.1
and what are the new things we can expect in Nemesis Lockdown,
00:28.1
00:34.3
the newest and standalone expansion to the base game Nemesis.
00:34.3
00:36.9
Kickstarter campaign is going to start in few hours,
00:36.9
00:39.3
if you are watching this video in the morning or afternoon.
00:39.4
00:47.6
So you have the possibility to find out before premiere, what is waiting for us in the secret base on Mars.
00:47.6
00:50.9
We are going to connect in a few moments with Adam that will tell you all about it.
00:50.9
00:53.4
I’m with Adam online. Hi Adam!
00:53.4
00:55.5
Hi, hi to everyone.
00:55.5
00:56.5
I warmly welcome you
00:56.5
01:01.4
and now tell us what you prepared for us this time not on the starship Nemesis
01:01.4
01:07.2
but on the secret base on Mars except it would be dark and dangerous.
01:07.2
01:17.7
Of course the secret base on Mars differs in many aspects from Nemesis.
01:17.7
01:29.9
There won’t be any direction to fly in or broken engines so there are things that will change in Nemesis Lockdown.
01:30.0
01:39.8
However the core of mechanics, the basics of it that made the players to like Nemesis,
01:39.8
01:51.0
like noise or cards as the main way to execute actions, these remain.
01:51.0
01:58.7
There are a lot of new elements, some of the old elements like I said earlier
01:58.7
02:10.5
were removed because of the thematic reasons and this is how in general it looks.
02:10.5
02:16.6
So the game is based on the core that is known, however Nemesis Lockdown is the standalone expansion
02:16.6
02:25.3
so the people that do not know the base game, can start their journey from this game. Is that correct?
02:25.3
02:30.5
Yes, absolutely. We do not need two boxes to play
02:30.5
02:42.2
and I think this is also the advantage taking into consideration the sizes of base Nemesis and Nemesis Lockdown.
02:42.2
02:47.5
Everything indicates that it will be the game in similar size.
02:47.6
02:55.5
So we do not need to carry both boxes to play one of them.
02:55.5
02:59.6
From this the term standalone expansion came from.
02:59.6
03:08.8
The people that are going to have only this expansion, will have the full quality game,
03:08.8
03:19.9
but there will be elements that could be used in both the base Nemesis and Lockdown.
03:19.9
03:26.6
We will be able to use the characters from the base game,
03:26.6
03:37.3
probably all of them, at least five of them. We are not sure about Pilot character as she might be little problematic.
03:37.3
03:39.2
Oh yes, the base doesn’t fly.
03:39.2
03:47.7
Yes the base doesn't fly so many of her base actions is little bit problematic.
03:47.7
03:54.6
For sure the greater part of the characters from Aftermath will be playable in Lockdown as well,
03:54.6
03:58.3
and of course different enemy races.
03:58.3
04:04.0
With this game the new race will be introduced but we will talk about this little bit later.
04:04.0
04:13.5
We would also like to make this new one playable on the Nemesis starship and of course the other way around
04:13.6
04:23.4
so the Intruders, Voidseeders and Carnomorphs would be able to inhabit out base on Mars and make our lives harder.
04:23.4
04:26.9
It doesn’t sound encouraging.
04:26.9
04:32.5
Ok so let's start from the new things and please excuse me and let me ask you some questions.
04:32.5
04:41.0
In the general informations there is record of the multi level board
04:41.1
04:48.3
and as we can see it is not multi level board in three dimensional meaning.
04:48.4
04:52.5
The board is flat but I understand that there will be levels
04:52.5
04:58.6
what is indicated by the elevators and staircases that we are moving by and the base is not flat at all
04:58.7
05:04.5
but you transferred it on flat surface. How it will work?
05:04.5
05:14.1
Yes exactly, as you can see the board is flat with the same size as the board from base Nemesis.
05:14.1
05:22.3
However it will be laid down on the table in a different direction.
05:22.3
05:25.3
It will be higher than wider because of shape of the base.
05:25.3
05:36.4
We didn’t decide to use the 3D board that would have the physically separated levels because
05:36.5
05:40.6
in this game a lot of things can be broken
05:40.6
05:47.9
and allowing gamers to destroy the base in physical way by accidental movement
05:47.9
05:57.2
of the board could be frustrating so we didn’t want to do this.
05:57.2
06:04.2
I cannot imagine the gamer joy, after two hours of gameplay accidently hit the board.
06:04.2
06:07.0
This doesn’t sound nice.
06:07.1
06:08.9
Physically the board is flat
06:08.9
06:22.9
but from the gameplay aspect we have three levels separated by fragments of the board.
06:22.9
06:28.5
The base is build down so we have levels minus two, minus one and zero.
06:28.6
06:36.4
Between the levels we are able to move using the elevator we have here on the left side of the board.
06:36.4
06:40.1
This is definitely much better and secure option.
06:40.1
06:47.8
If the elevator won’t be available for us because of any reason we would be able to use stairs.
06:47.8
06:56.3
There is no need for any other mechanisms because we just need to spend more time to move by the stairs
06:56.3
07:01.3
and in addition the staircases will be always dark.
07:01.3
07:08.7
This idea is homicidal enough and there was no need to add some more requirements and obstacles for the players.
07:08.7
07:14.4
Ok, so the elevator will be used if it will be powered, I think.
07:14.4
07:23.2
Yes, the whole base is generally powered at least it was until the moment that something broke
07:23.2
07:33.9
because like in Nemesis our starship wasn’t in the best shape, the same situation is here and the base isn’t fully functional by design.
07:34.0
07:45.2
Electricity and the light because they are coupled elements, they are assigned to respective floors.
07:45.2
07:52.5
Each floor has its own power source and here we have a tokens that will indicate the state of it.
07:52.5
07:56.8
The power on the specified floor can be on or off.
07:56.8
08:02.2
We are starting the game in a moment when the power is turned off on every floor
08:02.2
08:06.9
and only elevator is powered and working.
08:06.9
08:17.4
To turn on the power for some time, we need to go to this room
08:17.4
08:29.5
and after than the emergency power will be on and in couple places will be bright.
08:29.5
08:41.0
For some time because during the game the light my be off due to power usage.
08:41.0
08:49.2
The emergency power will be drained and won’t be able to deliver enough electricity to all levels.
08:49.2
08:59.8
We start in darkness and if we play this out clever, we will have little bit more light for a while
08:59.8
09:04.0
and if we make it alive till the end it will be dark once again.
09:04.1
09:11.2
About the mechanics of light as you named it before and this describes the idea really good,
09:11.2
09:17.4
that it is connected to the power and power redirection between the different rooms.
09:17.4
09:21.7
Due to this the elevator can work or not and the same in case of other rooms
09:21.7
09:25.2
or we have the light or darkness.
09:25.2
09:31.4
It is not hard to guess that if it is dark it might be little bit harder
09:31.4
09:37.2
and much easier when it is bright because we will use the better dice.
09:37.2
09:46.9
When we throw our aim is better more precise we are able to have more accurate hits to the alien.
09:46.9
09:52.6
Yes and this probably the only one facilitation in this game in comparison to base box.
09:52.6
10:01.8
We have a dice that allow us to be more accurate and hit better in the light
10:01.8
10:08.7
because we have a places where we can discard additional card to change the result for better.
10:08.7
10:12.1
There are such sides on this dice
10:12.1
10:19.0
but this is the only element that makes the game little bit easier.
10:19.0
10:27.7
The darkness will be killing us and will do this in the way that will be quite surprising.
10:27.7
10:39.9
During tests in the beginning multiple players decided to finish their turns without any cards in the darkness
10:39.9
10:42.2
because what bad might happen.
10:42.3
10:45.9
Very often those are the last words of this character
10:45.9
10:52.7
because couple bad things in darkness might happen especially when we will remain without any cards.
10:52.8
10:56.1
In general in the base Nemesis… Excuse me for interrupting.
10:56.1
11:01.3
In base Namesis you preferably do not pass without the cards.
11:01.3
11:05.6
Doesn’t matter if in the darkness or not but this is risky.
11:05.6
11:07.5
So here is the additional reason.
11:07.5
11:14.9
I think that in time when the players will learn the light mechanics,
11:14.9
11:17.1
play one or two games,
11:17.2
11:21.4
they will understand how important this mechanism is.
11:21.4
11:24.8
In the same time it allows the players to interact with each other
11:24.8
11:33.6
because as I mentioned the emergency power allows to power up only certain number of floors.
11:33.6
11:39.9
If we are in darkness and we would like to redirect the power to our floor
11:39.9
11:45.2
we can do this without any problems by using the computer actions.
11:45.2
11:50.9
This is the upgraded element so right now in any room with the computer
11:50.9
11:58.1
we would be able to use additional actions and make the common things for each room with the computer.
11:58.1
12:01.9
One of such things is power redirection.
12:01.9
12:09.7
Unfortunately as I mentioned to if we redirect the power to our room we need to turn it off in some other place.
12:09.7
12:21.3
I don’t need to have any negative attitude to some other character but it is much safer in light.
12:21.4
12:32.7
I prefer to be the character that is safer even than the dearest friend that left on the other floor.
12:32.7
12:36.8
I’m not sure in Nemesis there are any friends.
12:36.8
12:43.5
There is still one objective card saying that
12:43.5
12:48.6
we need to help someone survive and we will leave it in the game for sure.
12:48.6
12:51.8
Anyway, nobody ever believes that someone has it.
12:51.8
12:56.6
It doesn’t help much but it is the glimmer of hope.
12:56.6
13:02.0
Yes the similar to light, with delicate rays in the tunnels.
13:02.0
13:11.0
I assume you didn’t add to Nemesis base on Mars any small bicycle with the electricity generator so we could create some more.
13:11.0
13:13.8
No there is no possibility to do this, this way
13:13.8
13:24.4
but if we find the proper gear similar to the energy charge from base Nemesis.
13:24.4
13:29.5
Then even if there is no power on the floor we can turn it on for a while
13:29.6
13:37.5
to use the computer and redirect the main source to the right floor.
13:37.5
13:39.5
We have a lot of possible actions like this to play.
13:39.5
13:49.2
The hidden objectives of the players still remains, so this is still semi cooperation.
13:49.2
13:56.1
We have only the impression that we are one team but everyone is realizing his own goal.
13:56.1
14:01.7
Please tell me about the board that is next to the main one.
14:01.7
14:10.8
I do not want to name as tokens but as we called it emergency mode
14:10.8
14:19.3
it is a newly introduced element connected to “help” that is heading to this laboratory.
14:19.3
14:24.4
How does it work, what is the new mechanism behind it?
14:24.4
14:33.8
Of course, our situation in the beginning of the game shows that something went wrong,
14:33.8
14:41.4
there is the power outage because of some event, there was some failure.
14:41.4
14:48.7
The base automatically send the signal that something happened to Corporation
14:48.7
14:57.2
and without taking into consideration what players have to say the Corporation sent the rescue crew.
14:57.2
15:04.4
So the rescue is on its way.
15:04.4
15:10.1
Our problem is that we do not know what orders this team has.
15:10.1
15:15.6
The wellbeing of the players is for sure important for the Corporation
15:15.6
15:27.8
but it might occur that the goals of the Corporation are not matching with the will of life of some characters.
15:27.9
15:33.9
We have the option that the main order will be to save everyone
15:33.9
15:36.7
but it is only one of five from possible options.
15:36.7
15:44.8
This orders will work in another way and this is the main difference between this expansion and Nemesis,
15:44.8
15:52.2
we won’t be able to change many things like we could for example change the coordinates or repair the engines.
15:52.2
15:58.0
We would rather need to discover what is under concrete token,
15:58.0
16:07.8
what is the actual state of the order and what will happen when the rescue team will reach the base.
16:07.9
16:10.9
We will be doing this using deduction.
16:10.9
16:17.3
We have five tokens in play each of those tokens with different order
16:17.3
16:23.7
and as I already said only one of it says that the rescue team will save all people.
16:23.7
16:30.4
We have a token that says that it makes more sense to blow up the whole base from the orbit
16:30.4
16:33.3
than to risk landing.
16:33.3
16:45.2
So the our goal would be to check the four orders that are not the formally given.
16:45.2
16:49.4
On a different floors we would be able to use computers to peek those orders
16:49.4
16:55.7
and of course share the informations with other players and as it was in old Nemesis
16:55.7
16:58.3
the informations not always will be true.
16:58.3
17:07.5
Using deduction system we would try to find out what order the Corporation gave.
17:07.5
17:11.2
What the rescue crew will do.
17:11.2
17:18.6
This team will come at the end of the game or if someone will decide to turn on the red alert
17:18.6
17:30.4
that is saying that it is little bit worse than small failure, so the rescue will come earlier.
17:30.4
17:34.0
This is one of the ways to finish the game.
17:34.0
17:41.3
We can stay in the base when finishing the game or run to the bunker that is here.
17:41.3
17:47.7
The bunker has small flaw as you can see the surface of Mars is separating the bunker from the base
17:47.7
17:53.1
so there are two ways to move there. The rover can be used
17:53.1
18:00.9
but the rover is only one and have one seat so only first person that decides to use it will do that.
18:00.9
18:11.7
The others need to walk through the Mars surface so they will need to find or craft special suit.
18:11.7
18:14.6
So we can stay at the base or run to the bunker
18:14.6
18:23.2
that will protect us from the blast when the base will be destroyed from orbit.
18:23.2
18:31.8
The last option little bit similar to the evacuation pods on Nemesis
18:31.8
18:37.4
is to use the cargo sending system.
18:37.4
18:47.5
In this situation we would only be able to check the conditions,
18:47.5
18:52.9
in which round those evacuation hatches…
18:52.9
19:05.8
someone who watched the movie Moon can see the resemblance, they are designed to send the stocks
19:05.8
19:09.7
but the player can also use them.
19:09.7
19:16.1
In which moment to use them depends. The whole process is automated so we must be
19:16.1
19:26.4
in right room at the end of the round in which the specific hatch will be opened.
19:26.4
19:30.7
Here we have different tokens prepared before the game.
19:30.7
19:32.1
Of course there is little bit more of them.
19:32.1
19:36.7
Sometimes both hatches will be opened sometimes only one.
19:36.7
19:42.1
We are trying to peek those tokens and be in the right place at the right time.
19:42.1
19:48.8
Ok, lets talk for a while about the characters that would struggle with this.
19:48.8
19:53.9
Fist big change is that the players will start in two different rooms,
19:53.9
19:57.8
so we have two groups, types of characters.
19:57.8
20:06.0
First group are the characters that came here from the during the story from Nemesis.
20:06.0
20:10.9
The story is that the Nemesis or what left from the ship came here.
20:11.0
20:21.5
The Corporation decided to close all survivors in isolation ward
20:21.5
20:29.7
and unfortunately the other living organisms to test
20:29.7
20:34.6
that probably caused the issue at first place.
20:34.6
20:40.7
So the Nemesis characters will start in isolation ward and for now we have prepared four characters
20:40.7
20:45.4
and probably there will be six.
20:45.5
20:49.2
This will be decided during campaign, for sure there will be five characters, maybe six.
20:49.2
20:57.4
At present two of them that survived Nemesis are Survivor
20:57.4
21:05.7
character that was based on John McClane movie character from Die Hard,
21:05.7
21:14.1
so it is the character even wounded or almost dead will be still fighting,
21:14.1
21:23.3
and despite of the wound it has it will still be effective character.
21:23.3
21:30.5
This is what characterize it the will of life and fight till the end,
21:30.5
21:39.3
like dressing wounds with anything close at hand and moving forward to survive and stay alive.
21:39.3
21:45.3
The second character that starts in isolation ward didn’t have so much luck.
21:45.3
21:55.1
On this character some tests and studies were made and as it is used to be examinations made by Corporation can end bad.
21:55.1
22:00.3
This character already has the artificial legs what will be visible on the model,
22:00.3
22:05.9
she have the band covering her eyes because of partial blindness caused by the examinations
22:05.9
22:09.9
or because what happens on Nemesis, it is hard to say.
22:09.9
22:21.8
This character will try to evade the fight and will behave better in darkness due to hers condition.
22:21.8
22:35.4
She will be able to move more careful be safer and listen to the noises and when they come from and use this knowledge.
22:35.4
22:48.4
So rather this will be character that will evade confrontations and will have much better skills to survive in darkness.
22:48.4
22:50.6
Lets get further.
22:50.6
22:54.2
Next we have the employees of this facility.
22:54.2
23:01.3
Employees for change are starting here, we have special room for them on zero level called repository.
23:01.4
23:06.3
And this is the place where the employees will start. For now we have two of them.
23:06.3
23:16.3
The first of them is the guard and at current stage this is the most combat character
23:16.3
23:25.5
and also it has the most number of cards that allows negative interactions.
23:25.5
23:30.2
It can stun someone, of course for the good of the person
23:30.3
23:35.1
but sometimes usage of such methods is necessary.
23:35.1
23:39.3
The gourd won’t hesitate to use those methods.
23:39.3
23:46.6
It has quite good weapon and knows the facility what allows him to move through it in more efficient way.
23:46.6
23:54.7
It is the paramilitary character, it is not the soldier known from Nemesis
23:54.7
24:04.4
but still has the strong fire power and it should be able to survive one confrontation with intruders.
24:04.4
24:08.7
But you know what? It looks to me like he has the swishy coat made from polyamide
24:08.7
24:11.8
and this is not good because he will make noise.
24:11.8
24:18.0
Yes, yes absolutely it is not a best choice but on the other hand we are on Mars
24:18.0
24:23.6
so the character is little bit better prepared also to move to the surface.
24:23.6
24:27.8
This is the reason for such outfit.
24:27.8
24:29.7
And we have the last character.
24:29.8
24:36.4
Every facility needs its janitor and this one also has one, as you can see.
24:36.4
24:46.1
It is the human that is little bit tired of living and he lived for a while.
24:46.1
24:50.0
I’m laughing that this is kind of the ageing MacGyver
24:50.0
24:56.0
in the way that if there will be a need he will join some cables to run the computer
24:56.0
25:05.2
on the floor without the power, can fix the elevator if it doesn’t work.
25:05.2
25:11.3
In the same time he is the handyman that would be able to craft flamethrower
25:11.3
25:18.7
when needed or some other gear. Despite he doesn’t start with typical weapon,
25:18.7
25:31.2
during the play he can be used in such way that he will gear up nicely and increase his fire power
25:31.2
25:34.9
so it is flexible character.
25:35.0
25:39.2
Instead of the weapon he just need magic keychain with the keys to all the things.
25:39.2
25:44.7
Yes he also has a magic keychain that opens all the doors
25:44.7
25:51.3
in this facility so he can also make such actions.
25:51.3
25:56.3
Ok, so I understand that currently those are those four characters
25:56.3
25:58.4
and as you mentioned it might be more of them.
25:58.4
26:06.1
Also it is possible to use the characters from the base game except the pilot that is at now problematic.
26:06.1
26:09.9
I hope the girl will make her way somehow.
26:09.9
26:17.9
Generally all the characters from the base game and Aftermath expansion that will be possible to play with
26:17.9
26:26.5
will start in the isolation ward. They will replace the characters from Lockdown
26:26.5
26:34.8
for Lab Rat or Survivor depending if you own the Nemesis or Aftermath.
26:34.8
26:39.2
Ok so if we already had some closer look on the available heroes,
26:39.2
26:43.6
now it would be worth to say couple words about the thing you mentioned in the beginning
26:43.6
26:46.9
so about new race.
26:46.9
26:51.4
Yes, but about new race I won’t probably tell you much.
26:51.4
26:55.3
I hope that during the campaign you will tell me more about it.
26:55.3
27:02.8
This is because the idea behind new race is to create it with the community.
27:02.8
27:10.0
Making this Kickstarter we want to listen to community as much as possible.
27:10.0
27:15.2
To be honest we already made three races to this game
27:15.2
27:22.6
so we are little bit out of ideas for what can be made.
27:22.6
27:30.9
We are going to listen to the people that are observing the campaign,
27:30.9
27:35.4
support it and people that know Nemesis
27:35.4
27:41.0
or others for which this will be the first contact with it.
27:41.1
27:43.9
We will be searching for many different ideas.
27:43.9
27:51.1
Of course we have some concepts that we will present our overview during the campaign
27:51.1
27:58.1
but we would like to leave the space to work with the supporters.
27:58.1
28:03.2
For sure some direction that we already took is
28:03.2
28:08.4
the existing darkness that showed up in this expansion.
28:08.4
28:17.3
This will be the element I would personally like to tied up with this race.
28:17.3
28:21.8
But there is many many questions we need to answer for.
28:21.9
28:30.0
There is a lot of space for designing what this race can do and how it should behave.
28:30.1
28:47.3
The Sci-Fi genre is very rich in the many different creatures. So the gamers, each of our viewers can propose some idea as you encourage them to do so.
28:47.3
28:55.6
In general they should keep in mind that such alien should feel better in darkness, I think.
28:55.6
29:03.2
And his purpose is to kill all characters that are not the aliens.
29:03.2
29:08.6
Yes, definitely I would have more favourable look on the ideas,
29:08.7
29:13.9
ideas that will be offering different ways to kill the players.
29:13.9
29:20.3
This is my main objective during design of Nemesis.
29:20.3
29:27.9
As it was the element that characterized the first Nemesis in Nemesis Lockdown
29:27.9
29:35.5
the players characters will be dying and it won’t be happening infrequently.
29:35.5
29:43.4
So all this type of ideas will be more favorable, at least to me.
29:43.4
29:48.1
So we would be able to observe the creation during the campaign development,
29:48.1
29:51.8
to see what creatures will be created.
29:51.8
29:56.9
Yes definitely will be like that, of course or the mechanics details of this race
29:56.9
30:06.1
will be created after campaign because it requires a lot of tests and playthroughs
30:06.1
30:11.9
but the general direction and look of the new race
30:11.9
30:21.3
we will be creating with the community during the campaign.
30:21.3
30:31.6
We will consider the elements from the comments if there will be some added or on the groups dedicated to Nemesis.
30:31.6
30:38.6
We are reading all of this, me or the Awaken Realms team depends on the source
30:38.6
30:46.4
or who currently is going through concrete communication channel.
30:46.4
30:57.1
So this things are coming to us we are reading them and we would like to use them to make the new race together,
30:57.1
31:00.3
to make it the result of the collaboration with the community.
31:00.3
31:06.6
In any case it resulted really good in case of additional characters we now from Aftermath.
31:06.6
31:15.5
Many of them were inspired by the community.
31:15.5
31:22.0
So the players would be able to say that this is your fault that we need to fight with such creatures.
31:22.1
31:29.5
Yes, yes of course such situation that some character dies during gameplay
31:29.5
31:36.0
because of some new element of the race that will kill this exact character
31:36.0
31:41.0
will make the other person from the table laugh and say “this was my proposal to make it work like that”.
31:41.0
31:43.5
At the end Adam I would ask you about the application,
31:43.5
31:53.6
that should enhance solo gameplay. Could you please say something more about this.
31:53.6
32:01.3
To be honest we want to introduce this application to move the solo gameplay on higher level.
32:01.3
32:08.8
Because the solo mode in the base game is functioning,
32:08.8
32:12.2
working and a lot of people is roosing it.
32:12.2
32:18.9
But it is obvious that some elements of the game are cut of from it.
32:18.9
32:23.8
The elements like trust, behaviour on the table everything that is connected to this
32:23.9
32:28.4
egoistic semi cooperative part of the Nemesis gameplay.
32:28.4
32:41.6
Unfortunately we would be able to simulate this using physical components only in minimal level.
32:41.6
32:51.9
Because of this we would like to add the possibility to play solo with the application,
32:52.0
32:54.7
of course they still be able to play without it.
32:54.7
33:00.4
However the application will be offering enhanced solo gameplay.
33:00.4
33:12.1
We are able to add there some elements of trust to someone, we will see to whom
33:12.2
33:20.1
maybe some other being that is inside this base and the player would be able to communicate with it.
33:20.1
33:29.1
But he won’t be one hundred percent sure that the informations he got from it are true.
33:29.1
33:34.1
He wont know if he can trust it. We will give at least some small substitute
33:34.1
33:39.8
of this aspect that is very important in multiplayer Nemesis game.
33:39.8
33:47.9
It feels that the application will enhance the solo play very very much.
33:47.9
33:53.9
We have a lot of ideas on this but the work on the application
33:53.9
34:03.2
will require time because before we will have some finished product we can show to players.
34:03.2
34:09.8
Creation of software applications looks little bit different than creation of game prototype of the game
34:09.8
34:15.6
even not in physical way as we can see it here online.
34:15.6
34:24.0
The prototype we are able to create much faster after we figure out what we want to do,
34:24.1
34:31.4
in case of application it takes much longer so we would be doing this during and after the campaign.
34:31.5
34:41.5
So the application will only support solo mode and there are no plans to make it available for multiplayer game.
34:41.5
34:43.4
Or maybe you thought about this.
34:43.4
34:49.3
I need to honestly say for one hundred percent that the application won’t be mandatory.
34:49.3
34:54.0
So it won’t be needed for the game.
34:54.0
35:05.5
If someone don’t want to play with application he will receive full quality game similar to what he knew from the Nemesis.
35:05.5
35:10.7
So all the mechanisms will work here in solo and multiplayer game.
35:10.7
35:14.3
To solo gameplay, the application will make it more intense.
35:14.3
35:22.9
Maybe during the creation of the application for solo mode we will decide to add some elements for multiplayer game but those would be rather
35:22.9
35:37.8
the elements known from so called companion apps.
35:37.8
35:43.9
So it will maintain the game a little,
35:43.9
35:48.3
managing the event deck, tokens and nest development. This type of things.
35:48.3
36:05.8
But about this we will be deciding later for now we cannot say for sure that such things will be created and how they will look because it is too early.
36:05.8
36:08.1
Polish version of Nemesis Lockdown?
36:08.2
36:15.5
I think that yes. I do not know anything about not making it.
36:15.5
36:20.4
I would be surprised if something like this would happen
36:20.4
36:27.3
looking how big the attention to the base Nemesis game is in Poland.
36:27.3
36:36.9
I wouldn’t understand the decision if the Polish version wouldn’t be made.
36:36.9
36:43.3
Everything will happen traditionally during campaign as it also happens during other
36:43.3
36:45.5
campaigns of Awaken Realms publisher.
36:45.6
36:49.4
As I know till now in all the games the Polish version was available
36:49.4
36:53.6
so at the end it is expected to see in this case.
36:53.6
37:01.5
But this is not my decision and I also do not know what numbers must be reached to have such edition
37:01.5
37:06.4
and in which moment such decision will be taken.
37:06.4
37:17.2
In ninety percent I assume that yes but the concrete decision will be taken by publisher.
37:17.2
37:25.1
Thank you very much that you made it clear for me, and many people is asking me what new is in Nemesis Lockdown
37:25.1
37:30.7
so I hope it will be satisfying answer for this couple hours before campaign starts.
37:30.7
37:37.0
We are recording this little bit earlier but as a matter of fact we have Thursday morning today.
37:37.0
37:41.8
Yes, yes I feel little bit like it was Thursday morning
37:41.8
37:48.3
to be honest because before the campaign there is a lot of work
37:48.3
37:56.7
and the time is running out very fast so only blink of an eye separate me from Thursday morning.
37:56.7
38:08.5
I have hope that during the campaign… the game is currently in electronic version so during the
38:08.5
38:15.5
campaign the gamplays will be revealed because they will be recorded.
38:15.5
38:22.6
You will be able to see many different people playing this game
38:22.6
38:30.8
and see how it looks and not only imagine what happens here.
38:30.9
38:39.6
For the viewers with strong nerves to see how to die not on Nemesis but on Mars we invite you soon.
38:39.6
38:43.5
Such surprises Adam prepared for us, once again thank you very much.
38:43.5
38:52.5
Of course thank you very much take care and I hope that when the game will be
38:52.5
39:02.2
released there will be the opportunity to meet in person and Lockdown will remain only in the game title.
39:02.2
39:07.8
I also hope for this and wish this to all and myself for this to happen earlier than later.
39:07.8
39:13.2
Of course thank you once again and hear you later.
39:13.2
39:24.0
That's all from my side if you have any questions feel free to ask in comments and if you like this video please leave the thumb up. Bye.